![]() Humans you are the jack of all trades while orcs are a bash central team. Orcs/Humans are highly accepted as the starter teams because their base players have clearly defined roles with no glaring negatives. While there stat line and players are some of the best in the game managing bloodlust is essential and creates a certain style of play that takes time to master. Vampires are one of the harder teams to learn how to play. Read up on some tactics of every team and you will learn A. Currently 3-2-0 in a BB:CE Private League, but if I was spinning goblins in match making I would lose way more often. ![]() I have a higher winning percentage with Goblins than any other team I regularly play. Honest opinion BB comes down to play style you should experience all the teams and decided what you think works best for your style. I do think Lizardmen is a harder first team than some teams. If the answer is "Leaves an important section of the pitch undefended" then simply don't move him at all that turn. If you do go the Kroxi route, realize that it may not always be good to block with him if he's in a good position to be a road block Ask yourself what will happen if the Kroxi Boneheads. Try to set things up so you can block saurii free, and make it difficult or painful for them to mark them.Ī Kroxigor is nice to have, but by no means a requirement. Remember, you're two teams if all your saurii are marked up, your skink team (2 ST) is stuck facing the other 4-5 players that're free on the opponents team if they're man marking. Try not to let your opponent mark all of your saurii. The second thing is to use your mobility. If a lizardman team has no skinks, it has no ball handlers. A good opponent will be looking for opportunities to hit them, as they have low armor and are stunty, so they get hurt more easily. There are two main things to keep in mind when playing lizards. It's not perfect, but it lets you get away with a few things. But they come equipped with Dodge and Stunty, which means you can dodge into any space on a 3+ with a reroll. However, they're not GREAT ball handlers (they only have A access on normals so they can't easily get Sure Hands) because they only have AG3. The skinks are your ball handlers and can also be called in for assists. Their low agility means they're not going to be dodging any time soon, and they WILL cause reroll usage and turnovers due to their lack of block. However, despite their 4ST their weakness is their lack of starting skills. Their job is to screen the opponents away from your skinks and to do most of the heavy hitting. You have the Saurii, who're the strength side of things. The basics of lizardmen: You are really two teams on the pitch at once that need to coordinate to achieve goals.
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